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The Avatar's Ascent

In this roguelite game mode, characters will experience a separate progression track, collect a new currency (“Coins”), and spend currency on permanent upgrades.

Avatar info gump

The Gameplay Loop

  • Kill things
  • Earn Coins
  • Get killed
  • Come back stronger

Death & Permadeath Flavor

  • When you die, your character is deleted and recreated
  • Your bank, skills, stats, and items are all gone
  • You keep your Coins, safety deposit box, House, Shoppes, and Ascensions from the Avatar Shop

Gameplay constantly varies

  • Pick one of 5 randomly provided starter templates
  • Make a build based on your skill availability from your Skill Archive
  • Hunt down your Rival Faction for increased Coins

Skill & Stat Caps

  • Skill cap = 300 (+10 per upgrade)
    • Gone are the days where your only choice is "Do I level this skill to 100 or 120?"
  • Stat cap = 100 (+1 per upgrade)
    • The strong will have more health, better carrying capacity, and can equip better armor
    • The dexterous will attack faster in combat, resulting in more skill gains, and bandage faster
    • The intelligent can use more spells and abilities

Permanent Progression

  • Your skill gains are permanently tracked in your Skill Archive
    • All gains past 30 skill are permanently tracked
    • Your Primary and Secondary skills are separate archives
    • Only half (randomly chosen) of your archive is available per lifetime

Ascensions

  • The following is example list of Ascensions that you may purchase
    • Stat cap
    • Skill cap
    • Skill gain rate
    • Coin gain rate
    • Improved Starter templates
    • Primary and Secondary Skill Archive
    • Temptations system
    • Savage Race, Monster Races, and Fugitive Mode
    • Permanent Facet Discovery
    • Permanent Recipe Retention