The Avatar's Ascent¶
In this roguelite game mode, characters will experience a separate progression track, collect a new currency (“Coins”), and spend currency on permanent upgrades.
![]()
The Gameplay Loop¶
- Kill things
- Earn Coins
- Get killed
- Come back stronger
Death & Permadeath Flavor¶
- When you die, your character is deleted and recreated
- Your bank, skills, stats, and items are all gone
- You keep your Coins, safety deposit box, House, Shoppes, and Ascensions from the Avatar Shop
Gameplay constantly varies¶
- Pick one of 5 randomly provided starter templates
- Make a build based on your skill availability from your Skill Archive
- Hunt down your Rival Faction for increased Coins
Skill & Stat Caps¶
- Skill cap = 300 (+10 per upgrade)
- Gone are the days where your only choice is "Do I level this skill to 100 or 120?"
- Stat cap = 100 (+1 per upgrade)
- The strong will have more health, better carrying capacity, and can equip better armor
- The dexterous will attack faster in combat, resulting in more skill gains, and bandage faster
- The intelligent can use more spells and abilities
Permanent Progression¶
- Your skill gains are permanently tracked in your Skill Archive
- All gains past 30 skill are permanently tracked
- Your Primary and Secondary skills are separate archives
- Only half (randomly chosen) of your archive is available per lifetime
Ascensions¶
- The following is example list of Ascensions that you may purchase
- Stat cap
- Skill cap
- Skill gain rate
- Coin gain rate
- Improved Starter templates
- Primary and Secondary Skill Archive
- Temptations system
- Savage Race, Monster Races, and Fugitive Mode
- Permanent Facet Discovery
- Permanent Recipe Retention