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Primary Skills

Most skills are considered Primary skills. The following skills will be counted against your character's total skill cap.

Tags

Combat
Skill has active or passive benefit during combat
Craft
Skill plays a role in directly crafting items or adds a benefit to items that are crafted
Gather
Skill uses specific tools to gather raw resources from the environment
Gold
Skill is known to produce a notable amount of gold
Loot
Skill is known to produce a notable amount of loot
Magic
Skill is known to be used for casting or enhancing spells
Pet
Skill plays a role in creating, controlling, or maintaining pets

Miscellaneous

Arms Lore

Combat Craft Gold Loot

  • Adds weapon damage increase attribute to crafted items
  • Adds bonus resistances to crafted items
  • Use to identify magical weapons & equipment
    • The more skilled you are, the more likely you will find them more
  • Reduce rate of durability loss during combat
  • Related
    • Mercantile - another skill used to identify items
    • Tasting - another skill used to identify items

Begging

Combat Gold Magic

Your Fame and Karma may be negatively impacted each time you successfully use this skill

  • Used to determine success rate of Jester Pranks
  • Make vendors take pity on you; they charge lower fees and give you more gold when you sell your items.
    • Adjust your demeanor by using the skill on yourself
  • Use the skill on an NPC to govel before them in hopes of getting some spare gold
  • Use the skill on hostile creatures to plead with them to leave you alone
  • Related

Camping

Loot Pet

  • Use a bladed item on a tree to cut kindling from from it
  • Use kindling to start a small campfire
  • Campfires provides out-of-combat hitpoint and stamina regeneration to the well fed
  • A bedroll and campfire together double recovery, but only for the owner of the bedroll
  • Pitch a tent for access to a secure resting area. Master campers can even do this in dungeons!
  • Grandmasters may purchase a hitching post to stable pets from your home
  • Skilled campers also have a greater resilience to hunger and thirst
  • Related
    • Cooking - cook food at a campfire
    • Taming - grandmasters can stable pets at home with a hitching post

Cartography

Craft Gold Loot

  • Map the many lands you explore
  • Decode treasure maps
  • Maps help you navigate, and sea charts make travel on the high seas easier
  • A boat's tillerman is skilled in navigation. Try adding waypoints to one of your maps and give it to him
  • Tools
    • Map maker's pen
    • Blank scrolls
    • Shovel (to dig up treasure)
  • Related
    • Lockpicking - unlock treasure chests
    • Lumberjacking - gather bark fragments used for blank scrolls
    • Mining - reduce how close you have to be to dig up treasure
    • Remove Trap - remove deadly traps from chests
    • Seafaring - reduce time required to reach a treasure chest

Mercantile

Classic name: Item Identification

Gold Loot

  • Persuade town vendors to pay up to double when you sell them items
  • Players who are well skilled are also more likely to convince vendors to loosen their purse strings a bit more than normal
  • Use on unidentified clothing, jewelry, and scrolls to identify them
    • Can also be used on artwork and relics to determine their worth
    • Skilled merchants are more likely to find these types of items
  • Related
    • Arms Lore - another skill used to identify items
    • Begging - another skill that can increase item value
    • Tasting - another skill used to identify items

Tasting

Classic name: Taste Identification

Gold Loot Magic

  • Use on unidentified liquids, reagent jars, and relics
  • Elixirs and mixtures have a greater effect
  • Related
    • Alchemy - improve the strength of elixirs, slimes, and oozes
    • Arms Lore - another skill used to identify items
    • Cooking - increase reagents found and potion quality
    • Mercantile - another skill used to identify items
    • Poisoning - detect poison in food and drink

Combat

Anatomy

Combat

  • Use on enemies to determine their strength and dexterity
  • Raise naturally while you fight with a weapon and heal with bandages
  • Increase the amount of damage your weapons do
  • Related
    • Healing - extra healing and bandage thresholds to cure poison and even resurrect players
    • Psychology - evaluates mental stats instead of physical ones
    • Tactics - also contributes to weapon damage

Bludgeoning

Classic name: Mace Fighting

Combat

  • Hit and defend with hammers, clubs, staffs, wands, and maces
  • Related
    • Anatomy - contributes to weapon damage
    • Elementalism - contributes to Staff/Wand weapon damage
    • Mining - provide damage bonus
    • Magery - contributes to Staff/Wand weapon damage
    • Necromancy - contributes to Staff/Wand weapon damage
    • Ninjitsu - contributes to weapon damage
    • Tactics - contributes to weapon damage, unlocks weapon abilities

Fencing

Combat

  • Hit and defend with daggers and spears
  • Related
    • Anatomy - contributes to weapon damage
    • Ninjitsu - contributes to weapon damage
    • Poisoning - many fencing weapons carry or apply poison
    • Tactics - contributes to weapon damage, unlocks weapon abilities

Fist Fighting

Combat Magic

  • Hit and defend with your hands (or pugilist gloves)
  • Mages often learn this skill so their hands stay free to cast spells
  • Used to determine power of Mystic class spells
  • Related

Focus

Combat Magic

  • Dramatically improves Stamina regeneration
  • Notably improves Mana regeneration
  • Pre-requisite of the Mystic class
  • Related

Healing

Combat

  • Use bandages to heal yourself during combat
  • Activate this skill to Heal, cure poison, or stem bleeding
  • Create cloth, cut it with scissors, and make your own bandages
  • Pair with Anatomy for extra benefits
    • 60 skill in both will allow curing poison
    • 80 skill in both will allow you to resurrect others
  • Dexterity lets you apply bandages quicker
  • Pre-requisite for Holy Man class
  • Related
    • Alchemy - alternative method to cure and heal
    • Musicianship - play health/mana regeneration songs
    • Spiritualism - alternative self-healing using spiritual energy
    • Veterinary - alternative method to cure and heal creatures

Marksmanship

Combat

  • Increase chance to hit with ranged weapons as you use them
    • Bows, crossbows, harpoons
    • Throwing gloves
    • Wizard staves and some wands
  • Seek out quivers to store arrows, bolts, and throwing weapons efficiently
  • Related
    • Anatomy - contributes to weapon damage
    • Bowcrafting - provide damage bonus to bows and crossbows
    • Ninjitsu - contributes to weapon damage
    • Seafaring - provide damage bonus to harpoons
    • Tactics - contributes to weapon damage, unlocks weapon abilities
    • Tailoring - provide damage bonus to throwing gloves

Parrying

Combat

  • Add the chance to negate all damage from a physical blow
  • When wielding a shield, activating this skill will allow you to temporarly brace for impact
  • Related

Swordsmanship

Combat

  • Hit and defend with swords and axes
  • Improves the more you use these weapons
  • Used to determine power of Jedi and Syth spells
  • Related
    • Bushido - advantage with pole arms, axes, and other slashing weapons
    • Lumberjacking - provide damage bonus when using axes
    • Parrying - defensive complement to any weapon skill
    • Psychology - Jedi and Syth class pre-requisite
    • Tactics - contributes to weapon damage

Tactics

Combat

  • Increase the amount of damage your weapons do
  • Perform special attacks when paired with a weapon skill
  • Used to determine power of Jedi and Syth spells
  • Related
    • Anatomy - also contributes to weapon damage
    • Stealth - required for the shadow strike weapon ability

Magic

Bushido

Combat Magic

  • Purchase a Book of Bushido from a monk
  • Add several defensive and offensive abilities
    • Use Lightning Strike attack to increase your chance to hit
  • Add the ability to parry with a two-hand weapon
    • Reduce chances to parry when using a shield
  • Increase weapon damage when using pole arms, axes, and other slashing weapons
  • Related
    • Parrying - samurai use this skill with a sword instead of a shield
    • Tactics - contributes to weapon damage

Elementalism

Combat Magic Pet

Elementalism cannot be used with Magery or Necromancy

  • Utilize natural magics of a single element
  • Purchase an Elementalist spellbook from an Elementalist
    • 5th+ sphere spells must be found as drops
  • Consume mana and stamina per cast instead of reagents
    • Lower Reagent Cost attribute reduces the stamina cost
  • Multiple tiers of summonable creatures
  • Sanctuary spell provides access to the Lyceum
    • Masters may even do this in dungeons!
  • Can use powerful wands
  • Related
    • Bludgeoning - perform melee attacks and avoid attacks to prevent spell interruption
    • Camping - alternate way to access a shared space within dungeons
    • Focus - stamina and mana regeneration
    • Magic Resistance - reduce debuff, paralyze, and peacemaking durations
    • Meditation - mana regeneration
    • Parrying - avoid attacks to prevent spell interruption

Knightship

Combat Magic

Classic name: Chivalry

Future plans will prevent casting when the player has negative karma

Magery

Combat Magic

Magery cannot be used with Elementalism

  • Purchase a Magery Spellbook from a Mage
    • 5th+ circle spells must be found as drops
  • Reagents are required to summon these magics
  • Arguably required for Arch Mage class (Spell Research quest)
  • Can use powerful wands
  • Related

Magic Resistance

Classic name: Resisting Spells

Combat Magic

  • Gain a natural resistance to damage
  • Reduce the duration of detrimental spells and effects used against you
    • Curses
    • Paralyze
    • Peacemaking
  • Related
    • Bushido - evasion ability can negate all spell damage for a short time
    • Parrying - when wielding a shield, activating Parrying can fully absorb damage

Meditation

Magic

  • Naturally increases mana regeneration
  • Activate the skill to get up to double mana regeneration
    • If any of your armor prevents this, this skill provides zero mana regeneration
  • Related
    • Focus - offers mana and stamina regeneration
    • Spiritualism - restore health, stamina, and conditionally mana

Necromancy

Craft Magic

Necromancy cannot be used with Elementalism

Future plans will prevent casting when the player has positive karma

  • Study of dark magic and grotesque transformations
  • Needs specific reagents, a necromancer spellbook, and the spells to put in it
  • Arguably required for Arch Mage class (Spell Research quest)
  • Can use powerful wands
  • Related
    • Forensics - pre-requisite to brew magical concoctions with a witch's cauldron
    • Meditation - mana regeneration for sustained casting
    • Poisoning - provides poison resistance pierce at high skill levels
    • Spiritualism - increases the potency of necromancy spells

Ninjitsu

Combat Magic

  • Seek out a monk and get a Book of Ninjitsu to begin attacking from the shadows
  • Pre-requisite for Shinobi class
  • Enhances the ability to use any weapon or bare hands
  • Further your ninja abilities by seeking the knowledge of the shinobi
  • Related
    • Hiding - conceal yourself before striking from the shadows
    • Stealth - move while hidden

Psychology

Classic name: Evaluating Intelligence

Combat Magic

  • Actively using this on a target can help you determine their intelligence and remaining mana
  • Used to determine power of class spells
    • Jester class
    • Magery skill
  • Used to determine success rate of Jedi and Syth spells
  • Related

Spiritualism

Classic name: Spirit Speak

Combat Magic

  • Increases the potency of necromancy spells and transformations
  • Summon your own spiritual energy (mana) to heal wounds and restore some stamina
    • If a nearby corpse is consumed, mana is restored rather than deducted
  • Cannot be used while poisoned
  • Pre-requisite for Holy Man class
  • Related
    • Fist Fighting - increases restoration amounts
    • Healing - alternative self-healing that cures poison and bleeding, Holy Man class pre-requisite
    • Meditation - mana regeneration
    • Necromancy - extra power for necromancy spells

Wilderness

Druidism

Classic name: Animal Lore

Craft Magic Pet

  • Use on creatures to reveal key characteristics
  • Increase the effectiveness of druidic potions and bandages when healing pets
  • Increase pet obedience
  • Pair with Veterinary for extra benefits
  • Related
    • Healing - alternative method to cure and heal players
    • Herding - more pets in the field and faster pet leveling
    • Taming - tame creatures
    • Veterinary - pre-requisite for druidic herbalism

Herding

Pet

  • Gain skill by commanding pets
  • Direct tamable animals with a shepherd's wooden crook
  • Increase experience gained by pets
  • Mastery provides more stable space for tamed pets
  • Related
    • Druidism - creature knowledge and pet control
    • Taming - primary skill for bonding with and controlling pets
    • Veterinary - heal and resurrect pets

Seafaring

Classic name: Fishing

Combat Gather Gold Loot

  • Catch your next meal with a fishing pole
  • Fish up special treasure on the high seas
  • Bring shipwrecks under the waves to the surface
  • Exotic fish fetch a high price
  • Raise by fishing, turning in cargo, slaying pirates or sailors, selling exotic fish, killing creatures on the high seas, and using fishing nets
  • To learn more about fishing and the high seas, seek out the book titled Skulls and Shackles
  • Tools
    • Fishing pole
    • Fishing nets
  • Related

Taming

Pet

  • Tame a variety of different creatures to make them your friends
  • Increase pet obedience with higher levels
  • Levelable pets
    • Chance to gain Taming each time they level up
    • Auto-bond at level 3
    • Spend traits to improve their natural attributes with Druidism
  • Bonded creatures can be resurrected if slain
    • Visit any druid
    • Use any resurrection magic on their ghost
    • Use bandages with Veterinary
  • True skill breakpoints increase follower slots
  • Related
    • Camping - grandmasters can stable pets at home with a hitching post
    • Druidism - examine and improve tamed pets
    • Herding - more pets in the field and faster pet leveling
    • Veterinary - heal and resurrect pets

Veterinary

Craft Magic Pet

  • Use bandages to heal your pets
  • Pair with Druidism for more benefits
    • 60 skill in both will allow cure poison on creatures
    • 80 skill in both will allow to resurrect dead creatures that are bonded
  • Required to explore druidic herbalism
    • Use a druid's cauldron
  • Related

Thieving

Hiding

Combat

  • Activate the skill to avoid being seen by monsters
  • Nearby creatures may still reveal you
  • Grandmasters and above have a chance to hide while combat
  • Related

Lockpicking

Loot

  • Use lockpicks on locked boxes and chests to unlock them
  • Required for Treasure Maps higher than level 2
    • Magic spells and other consumables will not work
  • Related
    • Cartography - decode treasure maps that lead to locked chests
    • Remove Trap - chests are often both locked and trapped
    • Tinkering - craft your own lockpicks

Poisoning

Combat Magic

Enable Classic Poisoning in HELP → Settings to poison weapons without Infectious Strike

  • Apply poison from a bottle to make certain weapons deal sickening blows
  • Gain a chance to be immune to varying levels of poison
  • Find poison from alchemists, or extract it from venom sacks into an empty bottle
  • Infectious Strike lets you hit enemies with poisoned weapons
  • Dump bottles of poison on the ground to infect those that walk over it
  • The higher this skill, the more poison resistance you pierce
  • Related
    • Alchemy - brew poison potions
    • Fencing - many fencing weapons can apply poison
    • Tactics - infectious strike weapon ability can apply poison
    • Tasting - detect poison in food and drink

Remove Trap

Combat Loot

  • Use on containers to disarm their traps
  • Ignore or disable hidden traps when you walk near them
  • Related
    • Lockpicking - unlock chests after they are disarmed
    • Searching - detect hidden traps and doors
    • Tinkering - rarer metals increase trap kit damage

Searching

Classic name: Detect Hidden

Combat Loot

  • Reveal thief monsters that hide after stealing from you
  • Use on yourself or the ground to detect nearby traps and treasure
  • Passively detect traps when opening trapped containers or walking around
  • Reveal secret doors
  • Related
    • Hiding - the skill Searching contests against
    • Remove Trap - disarm traps after finding them
    • Stealth - move while hidden to avoid detection
    • Tracking - locate creatures over longer range by type

Snooping

Loot

  • Look in vendor packs for goods before stealing
  • Access special coffers in towns
  • Combine with Stealing for access treasure pedestals in dungeons
  • Related
    • Hiding - stay hidden while snooping
    • Stealing - steal items after snooping to see them

Stealing

Gold Loot

  • Use on a vendor's backpack to steal an item at random
    • Target the exact item you wish to steal by Snooping first
  • Naturally rob the monsters you're fighting
  • Combine with Snooping for access treasure pedestals in dungeons
  • Related

Stealth

Combat

To increase your skill at higher levels, you need to wear heavier equipment. Click and Talk to a Thief vendor can provide more explicit guidance.

  • Walk around without being detected, including past enemies
  • Safely get back to your corpse after you die
  • Related
    • Hiding - must be hidden first before using Stealth
    • Tactics
    • Tracking - tracking difficulty factors in a target's Stealth skill

Tracking

Combat

  • Track your prey
    • Big game in the overworld
    • Quest monsters or NPCs
    • Thieves and Ninjas after they disappear
  • Related
    • Hiding - tracked targets use this to avoid detection
    • Searching - assists tracking checks against hidden targets
    • Seafaring - locate hidden sea creatures
    • Stealth - tracked targets use this to avoid detection

Barding

Discordance

Combat Magic

This skill requires Musicianship

  • Play a song with a musical instrument to make an opponent less of a threat
    • Lowers their defenses and skills
  • Improve strength and duration of bard songs
  • Related

Musicianship

Combat Magic

  • Primary base skill needed for bardic proclivities
  • Purchase a Song Book from a Bard
    • Add song scrolls
    • Active gameplay with highly effective short duration buffs
  • Related

Peacemaking

Combat Magic

This skill requires Musicianship

  • Play music that makes even the most violent opponent stop attacking to listen
    • Targeting a specific enemy will pacify them for longer
    • Targeting yourself will attempt to briefly pacify all nearby targets
  • Improve strength and duration of bard songs
  • Related

Provocation

Combat Magic

This skill requires Musicianship

  • Play musical instruments to cause havoc and make others fight each other
  • Improve strength and duration of bard songs
  • Related