Primary Skills¶
Most skills are considered Primary skills. The following skills will be counted against your character's total skill cap.
Tags¶
- Combat
- Skill has active or passive benefit during combat
- Craft
- Skill plays a role in directly crafting items or adds a benefit to items that are crafted
- Gather
- Skill uses specific tools to gather raw resources from the environment
- Gold
- Skill is known to produce a notable amount of gold
- Loot
- Skill is known to produce a notable amount of loot
- Magic
- Skill is known to be used for casting or enhancing spells
- Pet
- Skill plays a role in creating, controlling, or maintaining pets
Miscellaneous¶
Arms Lore¶
Combat Craft Gold Loot
- Adds weapon damage increase attribute to crafted items
- Adds bonus resistances to crafted items
- Use to identify magical weapons & equipment
- The more skilled you are, the more likely you will find them more
- Reduce rate of durability loss during combat
- Related
- Mercantile - another skill used to identify items
- Tasting - another skill used to identify items
Begging¶
Combat Gold Magic
Your Fame and Karma may be negatively impacted each time you successfully use this skill
- Used to determine success rate of Jester Pranks
- Make vendors take pity on you; they charge lower fees and give you more gold when you sell your items.
- Adjust your demeanor by using the skill on yourself
- Use the skill on an NPC to govel before them in hopes of getting some spare gold
- Use the skill on hostile creatures to plead with them to leave you alone
- Related
- Hiding - disengage from combat
- Peacemaking - pacifies creatures but uses music
- Psychology - Jester class pre-requisite
Camping¶
Loot Pet
- Use a bladed item on a tree to cut kindling from from it
- Use kindling to start a small campfire
- Campfires provides out-of-combat hitpoint and stamina regeneration to the well fed
- A bedroll and campfire together double recovery, but only for the owner of the bedroll
- Pitch a tent for access to a secure resting area. Master campers can even do this in dungeons!
- Grandmasters may purchase a hitching post to stable pets from your home
- Skilled campers also have a greater resilience to hunger and thirst
- Related
Cartography¶
Craft Gold Loot
- Map the many lands you explore
- Decode treasure maps
- Maps help you navigate, and sea charts make travel on the high seas easier
- A boat's tillerman is skilled in navigation. Try adding waypoints to one of your maps and give it to him
- Tools
- Map maker's pen
- Blank scrolls
- Shovel (to dig up treasure)
- Related
- Lockpicking - unlock treasure chests
- Lumberjacking - gather bark fragments used for blank scrolls
- Mining - reduce how close you have to be to dig up treasure
- Remove Trap - remove deadly traps from chests
- Seafaring - reduce time required to reach a treasure chest
Mercantile¶
Classic name: Item Identification
Gold Loot
- Persuade town vendors to pay up to double when you sell them items
- Players who are well skilled are also more likely to convince vendors to loosen their purse strings a bit more than normal
- Use on unidentified clothing, jewelry, and scrolls to identify them
- Can also be used on artwork and relics to determine their worth
- Skilled merchants are more likely to find these types of items
- Related
Tasting¶
Classic name: Taste Identification
Gold Loot Magic
- Use on unidentified liquids, reagent jars, and relics
- Elixirs and mixtures have a greater effect
- Related
- Alchemy - improve the strength of elixirs, slimes, and oozes
- Arms Lore - another skill used to identify items
- Cooking - increase reagents found and potion quality
- Mercantile - another skill used to identify items
- Poisoning - detect poison in food and drink
Combat¶
Anatomy¶
Combat
- Use on enemies to determine their strength and dexterity
- Raise naturally while you fight with a weapon and heal with bandages
- Increase the amount of damage your weapons do
- Related
- Healing - extra healing and bandage thresholds to cure poison and even resurrect players
- Psychology - evaluates mental stats instead of physical ones
- Tactics - also contributes to weapon damage
Bludgeoning¶
Classic name: Mace Fighting
Combat
- Hit and defend with hammers, clubs, staffs, wands, and maces
- Related
- Anatomy - contributes to weapon damage
- Elementalism - contributes to Staff/Wand weapon damage
- Mining - provide damage bonus
- Magery - contributes to Staff/Wand weapon damage
- Necromancy - contributes to Staff/Wand weapon damage
- Ninjitsu - contributes to weapon damage
- Tactics - contributes to weapon damage, unlocks weapon abilities
Fencing¶
Combat
- Hit and defend with daggers and spears
- Related
Fist Fighting¶
Combat Magic
- Hit and defend with your hands (or pugilist gloves)
- Mages often learn this skill so their hands stay free to cast spells
- Used to determine power of Mystic class spells
- Related
- Focus - Mystic class pre-requisite
- Meditation - Mystic class pre-requisite
- Spiritualism - enhances amounts restored
- Tailoring - provide damage bonus to pugilist gloves
Focus¶
Combat Magic
- Dramatically improves Stamina regeneration
- Notably improves Mana regeneration
- Pre-requisite of the Mystic class
- Related
- Fist Fighting
- Meditation - further improve mana regeneration, Mystic class pre-requisite
Healing¶
Combat
- Use bandages to heal yourself during combat
- Activate this skill to Heal, cure poison, or stem bleeding
- Create cloth, cut it with scissors, and make your own bandages
- Pair with Anatomy for extra benefits
- 60 skill in both will allow curing poison
- 80 skill in both will allow you to resurrect others
- Dexterity lets you apply bandages quicker
- Pre-requisite for Holy Man class
- Related
- Alchemy - alternative method to cure and heal
- Musicianship - play health/mana regeneration songs
- Spiritualism - alternative self-healing using spiritual energy
- Veterinary - alternative method to cure and heal creatures
Marksmanship¶
Combat
- Increase chance to hit with ranged weapons as you use them
- Bows, crossbows, harpoons
- Throwing gloves
- Wizard staves and some wands
- Seek out quivers to store arrows, bolts, and throwing weapons efficiently
- Related
Parrying¶
Combat
- Add the chance to negate all damage from a physical blow
- When wielding a shield, activating this skill will allow you to temporarly brace for impact
- Related
- Bushido - enables parrying with two-handed (melee) weapons
- Magic Resistance - reduce duration of debuffs
Swordsmanship¶
Combat
- Hit and defend with swords and axes
- Improves the more you use these weapons
- Used to determine power of Jedi and Syth spells
- Related
- Bushido - advantage with pole arms, axes, and other slashing weapons
- Lumberjacking - provide damage bonus when using axes
- Parrying - defensive complement to any weapon skill
- Psychology - Jedi and Syth class pre-requisite
- Tactics - contributes to weapon damage
Tactics¶
Combat
- Increase the amount of damage your weapons do
- Perform special attacks when paired with a weapon skill
- Unlocks occur when both skills reach 70 and every 10 points after
- Bludgeoning
- Fencing
- Fist Fighting
- Marksmanship
- Swordsmanship
- Used to determine power of Jedi and Syth spells
- Related
Magic¶
Bushido¶
Combat Magic
- Purchase a Book of Bushido from a monk
- Add several defensive and offensive abilities
- Use Lightning Strike attack to increase your chance to hit
- Add the ability to parry with a two-hand weapon
- Reduce chances to parry when using a shield
- Increase weapon damage when using pole arms, axes, and other slashing weapons
- Related
Elementalism¶
Combat Magic Pet
Elementalism cannot be used with Magery or Necromancy
- Utilize natural magics of a single element
- Purchase an Elementalist spellbook from an Elementalist
- 5th+ sphere spells must be found as drops
- Consume mana and stamina per cast instead of reagents
- Lower Reagent Cost attribute reduces the stamina cost
- Multiple tiers of summonable creatures
- Sanctuary spell provides access to the Lyceum
- Masters may even do this in dungeons!
- Can use powerful wands
- Related
- Bludgeoning - perform melee attacks and avoid attacks to prevent spell interruption
- Camping - alternate way to access a shared space within dungeons
- Focus - stamina and mana regeneration
- Magic Resistance - reduce debuff, paralyze, and peacemaking durations
- Meditation - mana regeneration
- Parrying - avoid attacks to prevent spell interruption
Knightship¶
Combat Magic
Classic name: Chivalry
Future plans will prevent casting when the player has negative karma
- Augment physical-based fighter builds
- Purchase a Book of Chivalry from a Knight
- Each cast consumes mana, stamina, and tithing points
- Tithe gold at a shrine/ankh
- Pre-requisite to Death Knight class
- Related
- Necromancy - complements Death Knight class
- Parrying - defensive complement for shielded combat
Magery¶
Combat Magic
Magery cannot be used with Elementalism
- Purchase a Magery Spellbook from a Mage
- 5th+ circle spells must be found as drops
- Reagents are required to summon these magics
- Arguably required for Arch Mage class (Spell Research quest)
- Can use powerful wands
- Related
- Inscription - craft spellbooks and scrolls; bonus damage from cast spells
- Magic Resistance - defensive counter to hostile Magery
- Meditation - regenerates the mana Magery consumes
Magic Resistance¶
Classic name: Resisting Spells
Combat Magic
- Gain a natural resistance to damage
- Reduce the duration of detrimental spells and effects used against you
- Curses
- Paralyze
- Peacemaking
- Related
Meditation¶
Magic
- Naturally increases mana regeneration
- Activate the skill to get up to double mana regeneration
- If any of your armor prevents this, this skill provides zero mana regeneration
- Related
- Focus - offers mana and stamina regeneration
- Spiritualism - restore health, stamina, and conditionally mana
Necromancy¶
Craft Magic
Necromancy cannot be used with Elementalism
Future plans will prevent casting when the player has positive karma
- Study of dark magic and grotesque transformations
- Needs specific reagents, a necromancer spellbook, and the spells to put in it
- Arguably required for Arch Mage class (Spell Research quest)
- Can use powerful wands
- Related
- Forensics - pre-requisite to brew magical concoctions with a witch's cauldron
- Meditation - mana regeneration for sustained casting
- Poisoning - provides poison resistance pierce at high skill levels
- Spiritualism - increases the potency of necromancy spells
Ninjitsu¶
Combat Magic
- Seek out a monk and get a Book of Ninjitsu to begin attacking from the shadows
- Pre-requisite for Shinobi class
- Enhances the ability to use any weapon or bare hands
- Further your ninja abilities by seeking the knowledge of the shinobi
- Related
Psychology¶
Classic name: Evaluating Intelligence
Combat Magic
- Actively using this on a target can help you determine their intelligence and remaining mana
- Used to determine power of class spells
- Jester class
- Magery skill
- Used to determine success rate of Jedi and Syth spells
- Related
- Begging - pre-req for Jester class
- Meditation - related mana-focused skill
- Swordsmanship - pre-req for Jedi and Syth class
Spiritualism¶
Classic name: Spirit Speak
Combat Magic
- Increases the potency of necromancy spells and transformations
- Summon your own spiritual energy (mana) to heal wounds and restore some stamina
- If a nearby corpse is consumed, mana is restored rather than deducted
- Cannot be used while poisoned
- Pre-requisite for Holy Man class
- Related
- Fist Fighting - increases restoration amounts
- Healing - alternative self-healing that cures poison and bleeding, Holy Man class pre-requisite
- Meditation - mana regeneration
- Necromancy - extra power for necromancy spells
Wilderness¶
Druidism¶
Classic name: Animal Lore
Craft Magic Pet
- Use on creatures to reveal key characteristics
- Increase the effectiveness of druidic potions and bandages when healing pets
- Increase pet obedience
- Pair with Veterinary for extra benefits
- Related
- Healing - alternative method to cure and heal players
- Herding - more pets in the field and faster pet leveling
- Taming - tame creatures
- Veterinary - pre-requisite for druidic herbalism
Herding¶
Pet
- Gain skill by commanding pets
- Direct tamable animals with a shepherd's wooden crook
- Increase experience gained by pets
- Mastery provides more stable space for tamed pets
- Related
- Druidism - creature knowledge and pet control
- Taming - primary skill for bonding with and controlling pets
- Veterinary - heal and resurrect pets
Seafaring¶
Classic name: Fishing
Combat Gather Gold Loot
- Catch your next meal with a fishing pole
- Fish up special treasure on the high seas
- Bring shipwrecks under the waves to the surface
- Exotic fish fetch a high price
- Raise by fishing, turning in cargo, slaying pirates or sailors, selling exotic fish, killing creatures on the high seas, and using fishing nets
- To learn more about fishing and the high seas, seek out the book titled Skulls and Shackles
- Tools
- Fishing pole
- Fishing nets
- Related
- Cartography - alternate way to find treasure
- Cooking - fry up your fish
- Marksmanship
- Tracking - locate rare sea creatures
Taming¶
Pet
- Tame a variety of different creatures to make them your friends
- Increase pet obedience with higher levels
- Levelable pets
- Chance to gain Taming each time they level up
- Auto-bond at level 3
- Spend traits to improve their natural attributes with Druidism
- Bonded creatures can be resurrected if slain
- Visit any druid
- Use any resurrection magic on their ghost
- Use bandages with Veterinary
- True skill breakpoints increase follower slots
- All skills must be 60/90/120
- Taming
- Druidism
- Herding
- Veterinary
- Related
- Camping - grandmasters can stable pets at home with a hitching post
- Druidism - examine and improve tamed pets
- Herding - more pets in the field and faster pet leveling
- Veterinary - heal and resurrect pets
Veterinary¶
Craft Magic Pet
- Use bandages to heal your pets
- Pair with Druidism for more benefits
- 60 skill in both will allow cure poison on creatures
- 80 skill in both will allow to resurrect dead creatures that are bonded
- Required to explore druidic herbalism
- Use a druid's cauldron
- Related
Thieving¶
Hiding¶
Combat
- Activate the skill to avoid being seen by monsters
- Nearby creatures may still reveal you
- Grandmasters and above have a chance to hide while combat
- Related
Lockpicking¶
Loot
- Use lockpicks on locked boxes and chests to unlock them
- Required for Treasure Maps higher than level 2
- Magic spells and other consumables will not work
- Related
- Cartography - decode treasure maps that lead to locked chests
- Remove Trap - chests are often both locked and trapped
- Tinkering - craft your own lockpicks
Poisoning¶
Combat Magic
Enable Classic Poisoning in HELP → Settings to poison weapons without Infectious Strike
- Apply poison from a bottle to make certain weapons deal sickening blows
- Gain a chance to be immune to varying levels of poison
- Find poison from alchemists, or extract it from venom sacks into an empty bottle
- Infectious Strike lets you hit enemies with poisoned weapons
- Dump bottles of poison on the ground to infect those that walk over it
- The higher this skill, the more poison resistance you pierce
- Related
Remove Trap¶
Combat Loot
- Use on containers to disarm their traps
- Ignore or disable hidden traps when you walk near them
- Related
- Lockpicking - unlock chests after they are disarmed
- Searching - detect hidden traps and doors
- Tinkering - rarer metals increase trap kit damage
Searching¶
Classic name: Detect Hidden
Combat Loot
- Reveal thief monsters that hide after stealing from you
- Use on yourself or the ground to detect nearby traps and treasure
- Passively detect traps when opening trapped containers or walking around
- Reveal secret doors
- Related
- Hiding - the skill Searching contests against
- Remove Trap - disarm traps after finding them
- Stealth - move while hidden to avoid detection
- Tracking - locate creatures over longer range by type
Snooping¶
Loot
- Look in vendor packs for goods before stealing
- Access special coffers in towns
- Combine with Stealing for access treasure pedestals in dungeons
- Related
Stealing¶
Gold Loot
- Use on a vendor's backpack to steal an item at random
- Target the exact item you wish to steal by Snooping first
- Naturally rob the monsters you're fighting
- Combine with Snooping for access treasure pedestals in dungeons
- Related
Stealth¶
Combat
To increase your skill at higher levels, you need to wear heavier equipment. Click and Talk to a Thief vendor can provide more explicit guidance.
- Walk around without being detected, including past enemies
- Safely get back to your corpse after you die
- Related
Tracking¶
Combat
- Track your prey
- Big game in the overworld
- Quest monsters or NPCs
- Thieves and Ninjas after they disappear
- Related
Barding¶
Discordance¶
Combat Magic
This skill requires Musicianship
- Play a song with a musical instrument to make an opponent less of a threat
- Lowers their defenses and skills
- Improve strength and duration of bard songs
- Related
- Musicianship - required for bardic skills to succeed
- Peacemaking
- Provocation
Musicianship¶
Combat Magic
- Primary base skill needed for bardic proclivities
- Purchase a Song Book from a Bard
- Add song scrolls
- Active gameplay with highly effective short duration buffs
- Related
- Discordance - lowers a target's defenses and abilities
- Peacemaking - pacifies hostile creatures
- Provocation - incites creatures to fight each other
Peacemaking¶
Combat Magic
This skill requires Musicianship
- Play music that makes even the most violent opponent stop attacking to listen
- Targeting a specific enemy will pacify them for longer
- Targeting yourself will attempt to briefly pacify all nearby targets
- Improve strength and duration of bard songs
- Related
- Begging - can also pacify creatures without an instrument
- Discordance
- Musicianship - required for bardic skills to succeed
- Provocation
Provocation¶
Combat Magic
This skill requires Musicianship
- Play musical instruments to cause havoc and make others fight each other
- Improve strength and duration of bard songs
- Related
- Discordance
- Musicianship - required for bardic skills to succeed
- Peacemaking