Temptations¶

- At it's core, Temptations are a
gameplay modifiermechanic - Each character has their own temptations, which can be selected at the Gypsy dialogue
- Temptations will generally change gameplay in a notable way
+is generally considered a positivexis generally considered a negative-is generally neutral or it is up to interpretation
You may use the [Temptations command on yourself or another player to see their Temptations
What does each Temptation do?¶
Puzzle master¶
- Replaces the thief pedestals with a Khaldun puzzle lock so that any template can reap the rewards
- Fugitive skill cap bonus is reduced to 200, down from 300
- Titan of Ether skill cap bonus is reduced to 200, down from 500
- Monster racial bonuses work as Minimums; attributes provided by equipment will have no effect until their total sum exceeds that of the monster racial value
- Example: If you have +20% Hit Chance Increase (HCI) racial and your character is naked, equipping +15% HCI will not provide any benefit.
I can take it¶
- Multiplicatively increases incoming and outgoing damage
Strongest Avenger¶
- Pants go in the Inner Leg equipment slot instead of the Outer Leg slot (where leg armor goes)
- Once caster monsters engage this character, the delay between casting and targeting is dramatically reduced
- Note: In Memento, monsters take twice as long to cast spells as Players do. This temptation removes the casting handicap placed on Mobs.
It's dangerous to go alone! Take this.¶
- Enables permanent death mode for the character
- Note: This is not the same as The Avatar's Ascent
- Your stat gain cooldown is 5 mins
- You are ~25% more likely to get a skill gain
- Note: This Temptation is brutal. Most players will NOT want to do this. Dying means your character is permanently a ghost (and should probably be deleted). Your house/boat are left in the world, your corpse lasts 24 hours, and your bankbox is completely gone.