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Temptations

Temptations info gump

  • At it's core, Temptations are a gameplay modifier mechanic
  • Each character has their own temptations, which can be selected at the Gypsy dialogue
  • Temptations will generally change gameplay in a notable way
    • + is generally considered a positive
    • x is generally considered a negative
    • - is generally neutral or it is up to interpretation

You may use the [Temptations command on yourself or another player to see their Temptations

What does each Temptation do?

Puzzle master

  • Replaces the thief pedestals with a Khaldun puzzle lock so that any template can reap the rewards
  • Fugitive skill cap bonus is reduced to 200, down from 300
  • Titan of Ether skill cap bonus is reduced to 200, down from 500
  • Monster racial bonuses work as Minimums; attributes provided by equipment will have no effect until their total sum exceeds that of the monster racial value
    • Example: If you have +20% Hit Chance Increase (HCI) racial and your character is naked, equipping +15% HCI will not provide any benefit.

I can take it

  • Multiplicatively increases incoming and outgoing damage

Strongest Avenger

  • Pants go in the Inner Leg equipment slot instead of the Outer Leg slot (where leg armor goes)
  • Once caster monsters engage this character, the delay between casting and targeting is dramatically reduced
  • Note: In Memento, monsters take twice as long to cast spells as Players do. This temptation removes the casting handicap placed on Mobs.

It's dangerous to go alone! Take this.

  • Enables permanent death mode for the character
    • Note: This is not the same as The Avatar's Ascent
  • Your stat gain cooldown is 5 mins
  • You are ~25% more likely to get a skill gain
  • Note: This Temptation is brutal. Most players will NOT want to do this. Dying means your character is permanently a ghost (and should probably be deleted). Your house/boat are left in the world, your corpse lasts 24 hours, and your bankbox is completely gone.